![]() ![]() That's the monster, in this game, not Kratos." When the Juggernaut shows up, he kills three guys just like that, and Kratos runs in and fights this guy. Kratos is going to go in and fight those guys, so in a way he's more heroic for doing things like this. Because it's important to know that, like, these guys are terrorizing the workers on this statue. The ones that are killing the civilians are the beasts that he's fighting against, and we want to get back to that. "But the civilians in this case, he doesn't kill any civilian, here. He's not going to go massively out of his way or anything like that, he is very driven to do what he does - the guy is a Spartan general, he's killed hundreds and hundreds of people. "I think what the Kratos in this game would do is, he would try to move around the guy. "For example, there's the guy who's against the wall, and there's a fire, and in order to get past him Kratos just kills him and moves on," Simon said. God of War: Ascension lead designer Mark Simon told Polygon at Gamescom 2012 that Ascension would feature a Kratos that hasn't reached that level of sociopathic violence quite yet. Sometimes, those civilians aren't even doing anything to impede his quest for celestial vengeance: they're just in the wrong place (in front of Kratos) at the wrong time (when Kratos is angry, which is all the time). Some puzzles can only be solved by executing an innocent citizen of whichever city Kratos is visiting his wrath upon. ![]() Kratos is no stranger to collateral damage in God of War 1, 2, and 3. God of War: Ascension will feature a Kratos scarred by the familicidal events that led to his war with the gods - but not yet corrupted by the events of the core God of War trilogy. ![]()
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