![]() ![]() ![]() While this is absolutely not a criticism, this weight leads to an adjustment period where you enact a trial-and-error approach to figure out what jumps and manoeuvres are possible.Įven during the late-game stages, I misjudged jumps and fell into death-inducing chasms because jumping in slow-mo didn’t cover as much territory as expected. Not quite Arthur Morgan of Red Dead Redemption 2 heavy, but heavy nonetheless. One of the first things you notice in the game’s opening moments is that your mysterious protagonist feels deliberately heavy to control. ![]() My Friend Pedro feels fantastic to play – for the most part. The first time diving through a window, guns blazing while time inches slowly forward – my word – it conjures a sense of aesthetical and mechanical zen matched by few other games. Very early on, you’re given the means to shoot through swathes of goons, including the Max Payne -esque ability to slow down time in bursts while dual-wielding uzis aiming in opposite directions. Much like the potassium-packed fruit featured in-game, Pedro is best consumed in moderation as part of a healthy gaming diet.īilled as a “violent ballet”, My Friend Pedro delivers on its bold and braggadocio promise of sensational 2D action sequences. Playing My Friend Pedro is like discovering a new favourite song you’ll quickly be drawn in by its cracking tune, but even the catchiest hooks grow wearisome when played ad nauseam. My Friend Pedro – A Ballet of Bullets and Bananas Switch, PC ![]()
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