![]() Move the pillow aside and get the record. Move the chair to the left under the buck’s head. After you finish talking to her, more notes will be added to your journal.ġ8. We’re in the Billiard Room and run into Miss Scarlet. Use the key to unlock it and head through.ġ7. ![]() Throw the dart at the dart board and a keyhole will appear on the door. There’s no keyhole on the door! Reveal the dart board and find the dart under the jacket.ġ6. We’re now in front of the Billiard Room door. Also, look at the updated Plum profile.ġ5. Select the Billiard Room on the map to head over there. Professor Plum gives you the key to Billiard Room and tells you he also heard a gunshot before the blackout. All the information on the guests will be added to your journal. You can copy my solution if you need help.ġ3. Each description offers clues based on their appearances or professions. Drag each guest’s photo to the correct description card. Add the four photos you found to the rest and let’s solve the Assignments Puzzle. Don’t forget about the Black photo! You’ll also have a new clue for your journal.ġ2. Then use the poker to grab the White photo. There are handprints and shoe prints in the soot! First, pour the water to put out the fire. Fill the pitcher with water from the fountain. Look behind the photo to the left of the fireplace and turn the valve to get the fountain working and the water running.ġ1. Grab the fire poker, the Peacock photo, the Green photo, and the pitcher. This info will be added to your journal.ġ0. Chef White is trying to escape out the window! She tells you she heard a gunshot before the lights went out. Move all the heads to where you saw them on the door. Place the owl emblem on the door and let’s solve the Animals Lock Puzzle. It will reveal a puzzle on the door! Also, notice the four animals on each corner of the door.Ĩ. Then push the plant aside and push in the tile on the wall. Break the vase and take the owl emblem from inside it. ![]() Use it to go to the dining room on the left.ħ. Use the key to unlock the cupboard on the right and then take the map of the house. After talking some more to Professor Plum, you’ll decide to keep his candlestick as evidence, a potential murder weapon. ![]()
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